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MisterPersonGuy

10 Game Reviews

4 w/ Responses

I (generally) love everything about this game! The graphics are smooth, the music is wacky, the sounds are fun... I found myself loudly chuckling at the "hide" function! :-)

Of course, it's not perfect. My controls would get stuck, or my ostriches would get stuck on walls, or I would get stuck on walls, etc. In one level, an ostrich got stuck somewhere, but the level still counted all ostriches. Also, I would've liked a control layout of some sort built into the game; for example, I instinctively used the D-pad rather than WASD to control the ostrich.

Despite all these tiny problems, I was still able to get all 73 ostriches!

It's a short (understandable, because it was made for a jam), but surprisingly tough game. It's a very wholesome experience, too! Bravo to everyone involved! In fact, I would LOVE to see more of this game in the future!

MonoFlauta responds:

The stuck heads we like to call them features :P
About the WASD, it wasn't probably the best idea to do it that way. We should have used the D-pad, thanks for the feedback :)

And congrats for rescuing all the 73 ostriches! That is a difficult task!

Well, I liked it... until the game stopped, then ended. I was expecting a fun and challenging high score game like Helicopter (a Flash game from the early 2000s), but ended up with this.

Look, I get that it's supposed to be some sort of artsy-fartsy nonsense, but that's a total cop-out for what could've been a competent web browser game.

At least the graphics are good. They remind me of Nidhogg. Oh, and the music / sounds are good, too. They remind me of Temple Run / Commodore 64, respectively.

In short, I'm pretty disappointed.

This is probably accurate. Also, I really liked the voices. Good game!

Thoroughly enjoyable! The controls were tight, the graphics were pleasant and all of the music and sounds were, in a phrase, audio ecstacy! Simply wonderful!

Of course, it's not perfect. There were times where I would land Ritz in between spikes, when I don't think that was supposed to happen. Also, Ritz is a bit generic-looking, as opposed to the other characters and world around him.

Petty nitpicks aside, this is definitely a game that I'll be thinking back on fondly as I remember all the times I shouted "Get that fukken cheese, you filthy rat bastard!". Thanks for the memories!

Being a HUGE fan of Dig Dug, I hate to say this, but in short, I'm really disappointed in this game.

Where to begin? The controls are DOGSHIT, to put it bluntly. In the original Dig Dug (and, to an extent, Dig Dug II), you're IN CONTROL. In other words, when you move your joystick to the left, Dig Dug turns and moves left, right to the right, etc. It's INCREDIBLY counter-intuitive when HOLDING A BUTTON DOWN TO TURN is a quicker way to turn around and shoot an enemy than just moving your joystick to the direction you want to go in. Also, there's NO WEIGHT to ANYTHING. The Pookas are practically FLYING around you as you desperately try to get away with your pathetic Naruto run. It's embarrassing to watch and frustrating to experience.

The GUI is sloppy, but still somewhat serviceable. I can tell what everything is, but it looks very generic and, frankly, pretty unorganized. Drop shadows, or at least strokes, could've made the GUI at least a little more readable.

The character designs and animations are very good. In fact, after playing this game, I would've preferred a character sheet of doodles over this ABSOLUTE CLUNKER. All the other art is pretty bland (at worst), but generally fine. I just don't understand why the characters look very clean and polished, while everything else looks washed-out and low-res. If the game was developed as a singular project and not as a mish-mash of wasted talents thrown at the wall, it wouldn't've looked like the hodge-podged mess I played.

I also liked the music well enough. It's a bit generic, but good for what it was.

I think this game would've played (or at least looked) MUCH better if it had Nitrome-style pixel art and was made in Flash. In my opinion, Unity is better for 3D-oriented games and generally has NO business in many genres of 2D games, especially arcade-style games like this.

Also, It'd be better if the next game was play-tested for QUALITY and NOT marked for release SIMPLY because the protagonist's knockers are big enough. Being a vehicle for something is fine (in this case, this game feels like a vehicle for the Ms. Dig Dug character), but being a vehicle that STINKS isn't.

What an absolute blast of an experience! These controls with these physics combine to form a wild and unique puzzle game, the likes of which I haven't seen in quite a while!

Graphically, the game reminds me of 'Crossy Road', and other games that have that smooth, unblended style to 'em. In a few words... I love it! Sometimes, basic is the best, and in this case, that's definitely true!

The music is awesome, plain and simple! Lots of implied influences, like Giorgio Moroder, Aphex Twin, Static-X, the Space Jam soundtrack, the Re-Volt soundtrack, FruityLoops stuff, demoscene stuff... every song is like a bowl of cereal, if each bowl of cereal comprised of 1990s electronic goodness!

If I had to complain about something, I guess I'd say that the game is way too short and not difficult enough, although that was probably on purpose, since the game is more oriented around getting a high score than anything else. Also, me being a high score junkie, I'll probably spend more time trying to beat my previous scores.

In the future, it would be neat to see more levels, or a sequel, or even a level builder! I think a lot of people (including myself) would enjoy having the latter.

Anyways, I'd definitely like to check out more from you! Keep up the great work!

This game is fuckin' awesome! In fact, it's probably the best Star Wars-themed game I've played in a REALLY long time!

I can definitely see the Flappy Bird influence, but to me, it's more like a cross between an old Flash game called 'Helicopter Game' (thematically) and a Commodore 64 game called 'M.U.L.E.' (aesthetically), all wrapped up in one, acid-fueled ball (the "acid" being the erratic PICO-8 graphics). Also, the slightly off-key Star Wars music (to avoid copyright) and the newsfeed-styled text at the bottom are both excellent touches!

One problem I noticed is that every 1000 points, the score only shows the first 2 or 3 digits, until you get another 100 points, then it goes back to normal. I might not be 100% accurate describing this glitch, since I try not to look at the score while playing.

Unimportant gripes aside, it's definitely something I'll be playing while jammin' to tunes! Fuckin' a.

Also, if anyone was wondering, I was listening to this album while playing this and writing this review: https://springloadedgames.bandcamp.com/album/rock-n-roll-expanded-edition. It's a great album, and I highly recommend it!

Omael responds:

You leave me speechless, thanks.
The glitch is just one frame that there’s a missing 0, I ll look into that. The scoring is working though

A very interesting experience! I really liked the way you utilized the colors in this game. It's just a few at a time, but you give depth to distance by adding "shading". I like when games do stuff like this. It makes them look bolder and more intricate.

There's not much to the "puzzle" aspect, but for what was there, it's decently executed. Story-wise, it's fairly nice. Nothing mind-blowing, a bit corny at times, but nothing outlandish, either. Also, some of the rhymes weren't the best. In fact, I think a few of them were forced, grammatically incorrect or just NOT rhymes at all.

The music and sounds were great, but after a while, the loop gets a bit grating.

Despite my many gripes, I still enjoyed your game. More of an avant-garde interactive story, but that's beside the point.

Keep up the great work!

A very fun minimalist puzzle game. I love it! It looks, feels and sounds clean. It reminds me of Flash games from the mid-2000s: minimalist games that were basic (and very effective) in their approaches to fun and functionality.

My only complaint is that the game made my browser lag tremendously. I tried a different browser (which froze a lot less), but it was something that was still occuring. Once I got the game to work properly, it wasn't a big deal, but it's still something I feel like I should mention.

Nevertheless, I'd love to see this game expanded, with more traps and levels.

Keep up the great work!

LightWolfStudios responds:

Glad you liked it! Those were the games we grew up playing, so clearly we were influenced by them! :)

But concerning the performance problem you were having, I'm curious as to what browser you were having the most problems with, and maybe a few specs about your machine. Any chance you could send us a quick PM?

And thanks for playing!

This is, hands down, one of my favorite Flash games I've played in a long while.

Everything about this game feels natural. The gameplay itself reminds me of Asteroids or Xevious (which is good.). It's fine that there's no music, because the sounds add an excellent atmosphere to the gameplay. I also like the graphics; it's got a style to it that you could call your own.

Even though I adore this game, I still have a couple of gripes about it. For example, I feel that it would've been better if the enemies were also food (burgers, donuts, etc.). I feel like this would've added more consistency to the game; instead, the enemies just feel like throwaways from other games. Also, once you beat the chicken boss, the variety in patterns gets pretty repetitive pretty quickly. There should be a set pattern for every level (enemies never spawn too close to you or eachother, enemy count is never too low or too high, there are never too many of one type of enemy, etc.), but there should be enough variety where the game doesn't randomly generate similar patterns multiple times in a row.

If you ever have any spare time, you should actually consider making a 'SALAMIS+', with different modes, level customization, a larger variety of enemies, etc. Don't get me wrong: I like the game as is, but I think an expanded version could further elaborate on this game's basic concept. I admire its simplicity, but I think that adding a plethora of features could enhance this game even more.

Despite my nitpicks, this was still an excellent game. Keep up the great work!

StuffedWombat responds:

Oh thank you for your detailed response!

We are completely on the same page. I also think that the enemies should have been more consistent and I realise that the pattern gets extremely repetetive.

I made this game in 2 and a half days, This is not a good thing, as it had the potential to be much more substantial and longer.
Sadly I was very much pressed for time during developement. That was completly my fault (bad planning is a bad thing).

Concerning "Salamis +", I have to dissapoint you.
I am currently working on "Selectorium +" and after that i will make "Shword +".

While I think that salamis is a cool concept, it is very unlikely that I will revisit it in the near future :)

Again, thanks for taking the time to type out that comment!
have a nice day ;)

I like making things, whether it be music, movies, games, pictures, etc. However, I mostly just ENJOY the arts (listening to music, playing video games, watching movies, etc.). Also, I live in the cornfields. There's great reception here.

Zachary Warner @MisterPersonGuy

Age 28, Male

Mouthbreather

Purdue University

Dyer, Indiana, USA

Joined on 7/4/14

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